Video: Virtual out-of-body experience
By deliberately scrambling a personâs visual and tactile senses, it is now possible to give them an âout-of-bodyâ experience.
Two procedures â which are the first to imitate an out-of-body experience artificially â use cameras to fool people into thinking they are standing or sitting somewhere else in a room. They provide the strongest proof yet that people only imagine floating out of their bodies during surgery or near-death experiences.
âThe brain can trick itself, and when it is trying to interpret sensory information, the image it produces doesnât have to be a real representation,â says Henrik Ehrsson, of the Institute of Neurology, University College London, UK, who designed the first experiment.
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To trick his subjects, Ehrsson had them wear a head-mounted display that showed them footage of themselves filmed from behind, while preventing them from seeing anything else. He then used a plastic rod to prod the subject in the chest and simultaneously held a second rod in front of the camera behind them, to make it seem that the illusory âpersonâ viewed from behind was being prodded in the chest too.
Subjects physically felt themselves being prodded, but also had the weird sensation that it was their alter ego in the film footage being prodded. âIt gives you a very strong sensation youâre sitting somewhere else,â Ehrsson said at a press conference held in London.
Not madness
His conclusion is that our perception of self within the body is tightly bound to how our brains process information from our senses. âIâm not interested in out-of-body experiences,â says Ehrrson. âIâm interested in why I, as myself, am located in my body â why we have âin-bodyâ experiences, if you like.â
He says the work is important because it de-stigmatises reports of out-of-body experiences by people who are on drugs, or ill with conditions such as migraine or epilepsy. âThey donât have to be mad to experience these things,â he says.
Ehrrsonâs results are echoed by a second out-of-body experiment, conducted by Olaf Blanke and colleagues at the Federal Polytechnic of Lausanne (EPFL) in Switzerland. This group also deliberately scrambled the visual and tactile experiences of subjects to create a sense of disembodiment.
In Blankeâs set-up, people were fitted with 3D headsets and forced to watch virtual âfiguresâ standing two metres ahead being stroked on the back.
They either saw live footage of themselves, of a dummy, or of an inanimate black board being stroked. Sometimes the subjects themselves were stroked at the same time, and sometimes not.
After watching the images for a minute, the subjects were blindfolded, move directly backwards and asked to walk forward to where they had been originally standing.
Relocated self
Blanke found that those who had seen either themselves or the dummy being stroked while also being stroked, overshot their original position by 25 centimetres on average, suggesting they were drawn towards the âpersonâ they had watched, thinking it was actually them. But the trick did not work if they watched the blackboard being stroked, or if they had not simultaneously been stroked.
Blanke says the experiment demonstrates that the sight of a human-like figure combined with stroking can trick a person into subconsciously relocating their sense of self away from where it should have been. âThe self was no longer within the body borders,â he said at the same press conference. But he admits that the illusion did not create a full âout-of-bodyâ experience like Ehrssonâs.
Both researchers say their experiments reinforce the idea that the âselfâ is closely tied to a âwithin-bodyâ position, which is dependent on information from the senses. âWe look at âselfâ with regard to spatial characteristics, and maybe they form the basis upon which self-consciousness has evolved,â says Blanke.
The researchers add that the procedures could perhaps be used to create more realistic avatars in virtual reality computer games. The same technology might also be used to enable tasks such as surgery to be carried out remotely, linking distant surgeons more realistically to remotely-operated surgical tools.
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