Donald Norman is a professor of computer science at Northwestern University in Chicago. From distance learning systems to advaced digital TV, he has been involved in most kinds of interface design work. Norman set up his own consulting ground to help companies make âhuman-centredâ products. He is also a fellow of various august American bodies, including the American Academy of Arts and Sciences. Among his books are Things that Make Us Smart and The Invisible Computer. He is working on a book about the future of everyday things.
Whatâs wrong with the new BMWs?
They got rid of a lot of the knobs and controls on the dashboard and replaced them with a device taken from video editing called a jog wheel and a display. They say itâs just as easy to use as a computer mouse â with a single control you can select any one of 720 possibilities. It has been universally condemned. Itâs a step backwards. Yet when I talked to two designers, one from BMW and one who claimed he gave them the idea, they both defended it but admitted theyâd never really used it.
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Are you disappointed that there has been such slow progress in making computers and gadgets usable?
Iâve been worried about this for some time now. Why do we have so many unusable things when we know how to make them usable? I think it has to do with the fact that the usability advocates donât understand business. Until they understand it and how products get made, we will have little progress. In the field of design, people come from three very different backgrounds. They come from art and architecture schools and they know how to make attractive things. Or they trained in computer science and psychology and they know how to make usable things but they donât know how to build anything, theyâre just good at finding flaws. Or they come from ethnography, and they are superb at understanding what people really need, but donât know how to translate that into products. So all this has to come together, otherwise no decent products will result. Iâve been trying to understand why usability people are left out of the game, and I think itâs because they appear to have nothing to contribute.
In your best-known book, The Design of Everyday Things, you say that when we rented phones, it was in the phone companyâs interest to make them reliable and long-lived. Now we buy them, the interest in making long-lasting design is gone. Is economic interest the major driver of design?
Itâs one of them â that and the mad rush to release products. A product released every six months doesnât give you any breathing time. So I feel the solution is that people in the field of usability must understand both design and business better. We must be part of the solution, not critics finding the problems. The model from the software industry is that itâs very important to have flaws in the software to give you a reason to upgrade and buy the new version â though my friends in the software world will deny that they ever do it that way.
Do you think there is a lot of âforgettingâ in the design world? In computing, for example, it seems like whenever companies embark on something new, they never look at what has been done in other fields
One of the things I have noticed is that in the computer world a lot is known about how to make things usable, but now as computer technology moves into other fields, theyâre repeating the same mistakes. Each time, people think everything is new. It takes about five years to sort that out, and then the fields do talk to each other.
Could âopen sourceâ solve some of this â in the computer industry at least?
You donât do good software design by committee. You do it best by having a dictator. From the userâs point of view, you must have a coherent design philosophy, and I donât see how that could come about from open source software. The person whoâs done it best is Steve Jobs, and heâs well-known for being a tyrant.
And yet the Internet was built on open standards but is usable by all kinds of peopleâŠ
The Internet has been successful, but it could have been designed better. Whatâs successful is the interface â the graphical user interface really made a big difference. But we know it doesnât work on the cellphone. I believe that having information available on a cellphone will turn out to be more important than on the computer, but it will have to have a different format. And the situation in which you use it will also be different.
Itâs very interesting that SMS has been such a success when it has such a miserable interface compared with a keyboardâŠ
The cellphone is a very interesting development â itâs really an emotion machine. The very success of SMS, despite the difficulty of using it, is that it lets people sort of touch each other and keep in touch throughout the day. Itâs not about sending factual information, itâs about keeping the social structure going.
How did you get into design and usability?
When I was a kid, I was a nerd, a tinkerer. I took things apart and put them back together. That got me interested in electronics, so I started at MIT with a degree in electrical engineering. I cared about computers, and in those days, 1957, there were no universities or departments specialising in the technology, so I went to the University of Pennsylvania, because thatâs where computers were invented in the US, and got a masterâs degree in electrical engineering. Then the psychology department opened up something they called mathematical psychology, and I was perfect for that and moved over. At first, my psychology was no different from engineering. Instead of trying to build intelligent machines, I was trying to understand them. But over the years, I moved more and more towards the study of cognition, and how people do things, and the errors and accidents that people make. And then there was that wonderful year I spent in England at the Applied Psychology Unit at Cambridge University.
What was so great about it?
By then, I had already started to work on the complexity of computer systems, and I had done some work on nuclear power systems and had a little bit on aviation. But in Cambridge I became so frustrated with British water taps and switches and door handles â those awful sideways handles on many British doors that catch your sleeves. They donât exist in the US. The most frustrating thing about it was that no one seemed to care. I realised that the same principles I had been working on with exotic electronic machines could be applied to everyday things. So I wrote The Design of Everyday Things (which was, interestingly, called The Psychology of Everyday Things in its first edition). It became obvious to me that if I wanted to have any impact in the world of design I had to move from academia to industry. People in the design world started talking as if I were a designer, and I thought, âWhy not?â
In your books you advocated that VCRs should have on-screen programming way before they adopted it, and back in 1993 you were describing something very like the Web as it is now. Do people tell you they were directly influenced by you?
No VCR designer has come to me and said that, but Iâve been very pleased with the impact the books have had. Often I donât know about it until I go to a conference and meet somebody who has designed a product Iâve bought and used, and who tells me they were influenced by me. Outside the US the two countries that have been most influenced by me are Japan and Italy.
What are your big priorities in usability now?
Emotions. Trying to build emotions into systems. I did some work for a Californian company called Evolution Robotics that was making a home robot and trying to understand how to prevent it from getting trapped in the corner or falling down the stairs. It seemed to me that the way to do it was for the robot to be frustrated in the corner and give up what it was doing and do something else, and also for it to be afraid of heights.
How does that relate to other work in this area, such as Rosalind Picard at MITâs attempts to get computers to interact with us in a more human way?
Picard wants machines to detect emotion and figure out how to respond appropriately, and that leads to them appearing synthetic or artificial, often with condescending results. Picardâs website has an item on it about tutoring systems that can tell whether the student is frustrated. Thatâs fine on paper, but what do you do if the student is frustrated? Maybe you should do nothing because maybe being frustrated is an important step. If thereâs anything more annoying than a machine that wonât do what you want, itâs a machine that wonât do what you want and has been programmed to behave as though it likes you. Iâm not trying to make computers empathise with you. Emotions are best used to make systems more secure. When a computer loses power and uses back-up power you want it to start being anxious so that it becomes more cautious.
How would that work?
It should look at the tasks itâs about to do, and if theyâre time-critical or important, it should send them to another computer. For example, youâre about to start payroll computation so you ask: âAre you feeling good?â The system might say: âNo, Iâve noticed a few memory errors.â So emotions will be used to help machines survive, not to mimic human beings or try to make people feel good.
Why have we paid so little attention to emotions till now?
We took our lessons from studies of human cognition because we thought that cognition â understanding and trying to make sense of the world â was a higher state of human behaviour and that emotions must be some relic from our evolutionary past. But in fact emotions came first precisely because they are all about survival. Modern computers are pretty autonomous and run 24/7, performing a lot of tasks. With machines this powerful, survival is important, so putting emotions in the machine makes a lot of sense.
You donât have what I think of as the stereotypical MIT engineer personality.
Actually, I do fit that profile. I feel hypocritical that Iâm writing about the importance of emotions and interactions, when with my family I am poor at these things.
A lot of people are talking about facial or iris recognition as a security measure. Could they work?
Facial recognition not only has technical flaws, it could change the whole way we live. And what is so scary is that someone could compromise the data and masquerade as someone else. An iris scan is unique, but the records are in the computer database and all I have to do is make my iris point to your record, and from now on Iâm Wendy Grossman, and nobody can dispute it. Thatâs where itâs really worrying, because people will think the security is foolproof â and it isnât.
Is there anything that could have been done in design terms to stop 11 September from happening?
I donât think so. As far as I can tell, no mistakes were made. There were no practices in place that werenât followed. I have spent a lot of time thinking about this. The US Academy of Science has just released a report on anti-terrorism, and I was one of 100 scientists on it. I was on the IT subcommittee, and the section I wrote was about social engineering. You know how you still break into most computer systems? Call up and say: âI lost the password, can you remind me what it is.â